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	<title>Comments for Game Design Geek</title>
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	<link>http://josephmauke.com/blog</link>
	<description>The personal diary of Joseph A Mauke - Video Game Designer</description>
	<lastBuildDate>Wed, 12 Sep 2007 19:18:21 -0700</lastBuildDate>
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		<title>Comment on Wracking up the mileage by Mehran</title>
		<link>http://josephmauke.com/blog/?p=140&#038;cpage=1#comment-28</link>
		<dc:creator>Mehran</dc:creator>
		<pubDate>Wed, 12 Sep 2007 19:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://josephmauke.com/blog/?p=140#comment-28</guid>
		<description>Hey Joe,

Its Mehran here.  I&#039;m writing with bad news.  I dont know if you heard, but John Watson Passed away last week.  Apparently it was a suicide, but no one knows for sure just yet.

There is a eulogy page up on a wing commander fan site

have a look
http://www.wcnews.com/articles/johnwatson.shtml

-Mehran</description>
		<content:encoded><![CDATA[<p>Hey Joe,</p>
<p>Its Mehran here.  I&#8217;m writing with bad news.  I dont know if you heard, but John Watson Passed away last week.  Apparently it was a suicide, but no one knows for sure just yet.</p>
<p>There is a eulogy page up on a wing commander fan site</p>
<p>have a look<br />
<a href="http://www.wcnews.com/articles/johnwatson.shtml" rel="nofollow">http://www.wcnews.com/articles/johnwatson.shtml</a></p>
<p>-Mehran</p>
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		<title>Comment on Framerate woes of ut4_crenshaw by Jay</title>
		<link>http://josephmauke.com/blog/?p=99&#038;cpage=1#comment-9</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Thu, 10 May 2007 16:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://josephmauke.com/blog/?p=99#comment-9</guid>
		<description>and it will most likely never be able to handle it unless 27 can add in realtime vis blocking lol</description>
		<content:encoded><![CDATA[<p>and it will most likely never be able to handle it unless 27 can add in realtime vis blocking lol</p>
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		<title>Comment on Framerate woes of ut4_crenshaw by admin</title>
		<link>http://josephmauke.com/blog/?p=99&#038;cpage=1#comment-8</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 10 May 2007 00:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://josephmauke.com/blog/?p=99#comment-8</guid>
		<description>I think at this point that I dont want to make all the changes, even doing those things would still leave the area highly detailed.  Q3 just cant handle it yet.</description>
		<content:encoded><![CDATA[<p>I think at this point that I dont want to make all the changes, even doing those things would still leave the area highly detailed.  Q3 just cant handle it yet.</p>
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		<title>Comment on Framerate woes of ut4_crenshaw by Jay</title>
		<link>http://josephmauke.com/blog/?p=99&#038;cpage=1#comment-7</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Thu, 10 May 2007 00:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://josephmauke.com/blog/?p=99#comment-7</guid>
		<description>I think if u took the items out of the pool and added water would help some, and i think water acts like a hint brush so it doesn&#039;t draw whats under it, but u would need to make the texture opaque, so make it like muddy nasty water, just a suggestion. and u can redo your palm trees and give them less polys, the leaves have way more polys then needed, and frankly they really don&#039;t look like palm trees.</description>
		<content:encoded><![CDATA[<p>I think if u took the items out of the pool and added water would help some, and i think water acts like a hint brush so it doesn&#8217;t draw whats under it, but u would need to make the texture opaque, so make it like muddy nasty water, just a suggestion. and u can redo your palm trees and give them less polys, the leaves have way more polys then needed, and frankly they really don&#8217;t look like palm trees.</p>
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		<title>Comment on So close, yet so far by DMASTER</title>
		<link>http://josephmauke.com/blog/?p=70&#038;cpage=1#comment-6</link>
		<dc:creator>DMASTER</dc:creator>
		<pubDate>Wed, 02 May 2007 19:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://josephmauke.com/blog/?p=70#comment-6</guid>
		<description>??</description>
		<content:encoded><![CDATA[<p>??</p>
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		<title>Comment on So close, yet so far by DMASTER</title>
		<link>http://josephmauke.com/blog/?p=70&#038;cpage=1#comment-5</link>
		<dc:creator>DMASTER</dc:creator>
		<pubDate>Wed, 02 May 2007 19:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://josephmauke.com/blog/?p=70#comment-5</guid>
		<description>You sure are sexy!</description>
		<content:encoded><![CDATA[<p>You sure are sexy!</p>
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		<title>Comment on So close, yet so far by Andy "Qster" Quigley</title>
		<link>http://josephmauke.com/blog/?p=70&#038;cpage=1#comment-2</link>
		<dc:creator>Andy "Qster" Quigley</dc:creator>
		<pubDate>Mon, 09 Apr 2007 22:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://josephmauke.com/blog/?p=70#comment-2</guid>
		<description>&quot;I have found the majority of QA seems to be of the TS crowd, and thats the gameplay mode they seem to want to test in, and the maps they seem to gravitate towards testing the most.&quot;

Thats a damn shame Joe - Well the screenshots look beautifull and its a map I&#039;ve always loved for CTF - cant wait to see it. 

Q</description>
		<content:encoded><![CDATA[<p>&#8220;I have found the majority of QA seems to be of the TS crowd, and thats the gameplay mode they seem to want to test in, and the maps they seem to gravitate towards testing the most.&#8221;</p>
<p>Thats a damn shame Joe &#8211; Well the screenshots look beautifull and its a map I&#8217;ve always loved for CTF &#8211; cant wait to see it. </p>
<p>Q</p>
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