Archive for July, 2008

The light at the end of the tunnel

Monday, July 28th, 2008

Well, its Lock time for us, and We had one huge push the last few weeks.  We have all been here before, crunching to get that last minute stuff done before we give the game to the programmers is always hectic.  Its been a serious roller coaster ride as it usually is.  What its all about is those you rode it with, and how much you all screamed.  Personally, I held my hands up and screamed when I needed to.

I have to admit that even with such a short development cycle, and a team of first time leads, we managed to pull off a pretty amazing game.  I think what we made is going to be lots of hours of great entertainment for anyone that picks up the controller and plays it, child or adult.  Like when I finished Snoopy, I felt like what I put in a box is a great product, and I am proud to say I had a slight role in making it fun and entertaining.

Now its all about the bug fixing, getting those nasty problems worked out.  Hopefully we can pull the reigns in now and get back to some semi-nomal working hours.