GDC: Day2
Thursday, March 11th, 2010I finally got Rudy out of bed for breakfast on time this morning. We had a long day ahead of us and we needed to get a jump on things. So, we made our way down to one of the meeting rooms for breakfast with the Xaviant guys and had a pretty nice breakfast even though Dan was distraught by the lack of bacon. There was some very light hearted discussion about a few of the guys that weren’t on the trip with us, and it was sad as I think they would have loved it.
So, today was not so jam packed, but I was definitely going to get as many sessions in today as I could, and do a good job of parsing out ones that I don’t need or that might not be relevant. On the previous day I looked at some stuff in the Mobile games area since that’s where the AI sessions are setup this year and some of it was rather interesting, but most of it was pretty much crap. People hawking some services to developers that are already on a nonexistent if not tight budget. I guess it goes in line with, “A fool and his money are soon parted”. And anyone that pays 20k for 24hours of banner ads for a free iPhone app with no sales guarantee….is higher then a kite.
So, lets get started about what sessions I hit.
- Suspending Disbelief: Bringing your characters to life with better AI was very interesting. In fact this was one that I really wanted Mike Howard, our technical animator and resident movement genius to attend. (along with utility theory). There were a lot of great ideas given on techniques you could use to make the AI more interesting. None of them I have yet to hear about, or try. Mostly telegraphing all your movements and having varying levels of awareness. We had a lot of this in Getting Up, and I think it really didn’t get noticed by the player most times since the player would b-line to the enemies mostly. Those types of nuances were lost in GU, but I think we can totally take advantage of them in our current game.
- Promoting and Monetizing your App: Finding success in Mobile was a session from Admob. They are a company that puts banners in mobile apps that can drive a lot of traffic to your app, or you can make money advertising other apps inside yours. I found this to be a very insightful presentation, and I have video of this one since I really wanted to go back later and watch it when I need to reference it. There were some interesting things talked about there about strategies for marketing your app. Mostly its all about keeping your app in the top 50. Which right now is tough considering to make it into the top 50 you need at least 15-20k downloads a day. And thats a lot, even with 70 million units out there, and the fact that your app is free. The ROI is around 8-15% and the price varies, but they were touting between 10k-20k. The strategy is to drive clicks from your free app, to your pay app. IE: every-time they click on the banners it sends them to your pay app.
- Deciding on an AI Architecture: Which tool for the job? was one I think Ben was very focused on. The panel were split into 4 camps. Each camp was a fan of a given type of AI architecture. The moderator was given certain game types and the panel were asked to plead the case of why their system would be a good choice for that game. A lot of it was opinions, but there were some concrete answers to tough questions. I think Ben now has a better idea of what’s available to us out there. Now its going to come down to what are we going to choose.
- One Year in the App Store: A case study of backflip studios was one I passed on….I’m getting tired of hearing about other peoples luck stories.
- AI architecture mash-ups: Insights into intertwined architecture was a very insightful session because it gave an insight to us that we don’t have to stick to one AI system. I know a lot of programmers are very structure oriented and don’t like to mix and match. This session really did delve into the nuances of how many differing systems could be used for a common goal. I really think that having said that, we should be definitely looking at this is a viable option moving forward on our current project.
- Answering the designers’ AI wish list was more or less a panel of AI programmers answering pre-asked questions from industry heavy hitter designers. I found this to be pretty useless. I knew what the answers to all these questions were going to be, and these are the same questions I have asked over the years. But its cool to know that I’m not the only one asking them.
So, there ya go. The AI summit was only for two days thank god. I have to say that it can be rather dry, and pretty much pretty standard if you have attended any of them before. You pretty much knew what it was going to be like. So, I cant say there were anything new or exciting to talk about or see that I have yet to see before. I was hoping to see something amazing or new, but that never happened.
After the summit ended I made my way back to the hotel to meet up with the guys and have dinner. This time it was at a french restaurant, and I didn’t understand anything on the menu. Ill say that Im pretty adventurous when it comes to food, but there was nothing on that entire menu that I found appealing or interesting. But the conversation at dinner was great, and I had a great time. And again, came back to the room and passed out. Although a few of the guys had drink or two…..

Borracho!

