Crankin Away on FlickEm
So, I have been trying to get the iPhone game working on iPad. Its been an interesting process for sure, and I think I have learned some valuable lessons on how tough it is to something running on a mobile device that has multiple screen orientations. Rudy has provided a lot of the art for the playable section of the game, and I have been trying all this week to get it all put into place. I am also doing a pass on image memory and code optimization. Here is a look as some preliminary screen shots, and again, this isn’t final, but closer.

Playable Screen