Idle hands…or idle animations.

Alien Idle Sprite

I have been having some fun messing around with sprite sheets and animation transitions.  Admittedly, Im not exactly the best when it comes to  2d character creation, or vector graphics, but Im taking a shot at creating some test sheets to try and get used to creating state machines, behaviors, animation sets, and transitions.  I don’t have a copy of illustrator so I have been using Inkscape with seems to work ok, but I can tell that its not as great a tool and doesn’t have all the great features I would get with Illustrator.

Creating animations are tough in 3d, but even tougher I think in 2d.  I have rigged and animated in Maya, and I find it so much easier then doing it in 2d.  I think this is truly a skill I don’t posses, but I have to admit that I am having fun messing with it for sure.  After weeks of working on sort, and search algorithms, physics, and other related programming tasks, its fun to do something totally different just as a goof.

I have been giving a lot of thought to totally redoing FlickEm’s current theme, and radically changing how it looks with some new type of character based theme instead of inanimate objects.  When Rudy, Ray, and I first had our discussions about FlickEm, we threw out lots of different art themes instead of what we ended up with.  We talked about dogs as pockets, and cats as the chips.  But we never settled on anything so it just ended up with what we have currently.  Who knows, maybe it could be something totally whacky, I guess you’ll just have to check back to find out.