Marc Ecko’s Getting Up
Marc Ecko’s Getting Up: Contents under pressure – PC/XBOX/PS2 (Atari, 2005)
Getting Up is an action/adventure graffiti game for ps2/xbox/pc. Getting Up follows the exploits of Coltrain Crowley, a self styled recluctant urban Braveheart fighting his way to get his name up and solve the murder of his father. This game opened to mixed reviews, but has a great story and solid game mechanics with its graffiti/navigation systems. Billed as “get in, get up, and get out” GU has some of the most exciting urban gameplay in any game out there.
COMPANY: The Collective
JOB TITLE: Level Designer
CONTRIBUTIONS:
- Designed and Created Mission 1 Tranes Hood with Rudy Pollorena, Rudy did the turorial stuff for load 1, I did Legends Poolyard, Storefront Row, and Schoolhouse Rage by myself.
- Designed and created mission 6 freeway: Kids think they’re bulletproof. (this level was demo’d at 2005 E3)
- Designed and blocked out Tramnet Safe Cars Mission, (Rick Huenick finished it) – Way to go Rick, you always made me look good!
- Designed and blocked out subway car washer machine
- Worked with Engineers and scripters to design ingame systems such as Navigation, freeform graffiti, freeway cars, traffic, and pedestrians.
SCREENSHOTS OF LEVELS
LEVEL PLAYTHROUGHS
Watch Freeway Level Being Played
